PDF The Middle of Nowhere: Dragonlance: Crossroads

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Too many useless description, too little interesting plot movement. Unfortunately, this one didn't even had interesting characters like the 1st one. There's little good to say about this book. There were a few good scenes but not good enough to make the book remotely readable. After about pages, I just scanned the rest to get it over with. This is the story of Cael Ironstaff, a freelance thief, who stumbles into the shadowy world of the thieves' guild.

Without ruining too much, this story of thievery and betrayal is top notch and shouldn't be passed over. Like volume one of the Crossroad's Series, volume two doesn't fail to impress. Highly Recommened. Tanis' son? Who is his mother? When did this happen? Did I miss a book somewhere? Be that as it may, this is an excellentbook. You really get the feel for Palanthas, see its sights, smell itssmells. The characters, even Cael, are fantastic, and the descriptionsare extraordinary.

The thieves' test in the sewers of Palanthas wasgreat! The book is a little slow going at first, but once Cael getscaptured by the guild, it never stops. I can't wait for thesequel. There is going to be a sequel?

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A definite look into the Thieves' Guild. The author has left it open for a sequel, I can only hope that they follow up on this story line. The Crossroads series is definetly one of the better Dragonlance series. This book just won the Darrell Award for best science fiction, fantasy, or horror for See all 6 customer reviews. Customers who bought this item also bought. The Dragon Isles: Crossroads. Stephen D. The Middle of Nowhere Dragonlance: Crossroads. Paul B. Chris Pierson. Don Perrin. There's a problem loading this menu right now.

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Mitch Rapp has to infilitrate Mexican cartels in the latest book in the Rapp series, released this month. Every 2 weeks we send out an e-mail with Book Recommendations. We'll base this on various factors for example "If you like Jack Reacher Insert your e-mail below to start getting these recommendations.

Endorsed by Lee Child himself, this is a fantastic book series and is the best recommendation I can give for any fans of Reacher. More details. Any authors or characters we're missing that we should add? Let us know - we're continually adding new authors and characters daily. Monthly Poll How often do you visit the library? Contact Us. Nowhere is basically a Dragonlance version of the Seven Samurai , a Japanese film by Akira Kurosawa and remade as the famous western, The Magnificent Seven , in Samurai is set in 16th century Japan, where a peasant community hires seven mercenaries to defend it against marauding bandits.

When the samurai arrive on the scene, a series of battles between the hastily-trained peasants and the bandits begins. Add in the requisite elves, minotaur, ogres, kender and a bit of magic, and you have the basic plot of Nowhere. While that plotline makes for a successful if formulaic tale, the story has a number of inconsistencies in terms of Dragonlance continuity and with the lack of connection that the reader feels with the characters.

The village of Nowhere is situated somewhere in the northwestern buttes of the Khalkist mountains, which places it near the Estwilde. The book opens with the bandit leader, Lord Rakell, marching his bandits into Nowhere and making off with a third of the town's adults, and promising to return in thirty days for another group to work in his mines.


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The following day, a council is convened and four villagers are sent forth to a town called Robann, a week's journey away, to recruit mercenaries. The town is ruled by warring gangs, and is filled with the dregs of Ansalon. In Robann, the villagers manage to recruit six of the seven soldiers that will defend the village: an exiled minotaur poet, a sailor from Saifhum, a Kagonesti mercenary, a kender, a drunken ex-Knight of Solamnia, and a thane from neighboring Khur. They pick up another Kagonesti, a bounty hunter, and a strange 'traveler' on the return trip to Nowhere.

The Middle of Nowhere: Dragonlance: Crossroads, Book 5 (Unabridged)

Once they return to the village, the mercenaries begin training the villagers and preparing the village's defense for the inevitable attacks that will be launched by Rakell when his bandits return. One of the major problems I had with Nowhere is that the plot has been used so many times in various incarnations that it wasn't very interesting. A helpless village is victimized by powerful outlaws. A group of rag-tag heroes comes to their aid, trains the villagers in record time, builds defenses for the town, and through a bit of luck, skill and mistakes by the bandits, manages to beat insurmountable odds and save the village.

While that's a fine story, Nowhere doesn't deviate much from the formula, except that the story doesn't end at the climax where the battle is won—the novel continues for another 35 pages where the surviving mercenaries do a little exploration and wrap up all the loose ends that weren't addressed in the main part of the novel. The second issue I had with the novel was the background and motivation of the mercenaries to join the cause in the first place.

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As Raika, the sailor from Saifhum put it, "Sell my life for three squares and a straw bed? For a good fight? Why not? Despite the fact that each of their saviors are either down on their luck or have become indebted to the four villagers sent to recruit them one way or another, it doesn't seem believable that they would volunteer for a mission that is almost certainly suicide for little or no pay, to say nothing of the dumb luck the villagers had just being in the right place at the right time.

Thirdly, the issue of character development and the reader's connection to the characters needs to be addressed. Not all of the seven mercenaries that set off for Nowhere made it through to the end of the novel. While the deaths of one or more characters were important to the storyline, I never really felt connected with the characters and their deaths provoked more of an "oh, well" reaction rather than the deep sadness I've felt when reading other death scenes the High Clerist's Tower in Dragons of Winter Night comes to mind.

Furthermore, some of the characters had traits that weren't consistent with how a character in the Dragonlance world would act.

For example, the kender, Carver, isn't really offended when he's accused of stealing, and doesn't have the innocence and playfulness of the traditional kender throughout the book; it seems to come and go with the mood of the particular scene he's in. The Kagonesti wild elves follow a human commander in defense of the village—likely one of the few times that elves have defended humans from other humans and followed a human commander to boot—and they also seem comfortable within the city.

Little inconsistencies like these that don't seem to line up with traditional Dragonlance world are present throughout the novel. Ultimately, though, the story holds together. Despite the inconsistencies in the world as it's presented and the formulaic plot, The Middle of Nowhere is an entertaining tale that should keep readers busy as they bury themselves in its pages. For those readers looking for a bit more sophisticated fare and a gripping storyline with well-rounded characters, you should look elsewhere.

At some places I've heard that this book should have been based upon something called "The Seven Samurai," but I simple don't know anything about that. So this review is written entirely from the perspective of one reading this plotline for the first time, which means that there's no comparisons to this so called "Samurai" book or whatever it is. This novel takes its beginning in a small village only consisting of farmers. Bandits looking for slaves for a mining facility comes by, and takes several farmers captive, promising that they will return for more farmers.

One of the captives is Laila, a young woman, which a man in the village called Malek is deeply in love with. He starts out from the village with some of his farmer friends, looking for champions to help the them defend their small village, and rescue their lost ones. On their travel, they come across the city of mercenary city of Robann, where they gather quite a band of champions.

Of those, there is a minotaur poet, a drunken soldier, a kender of course , an elf hunted by a bounty hunter and the bounty hunter too , a half ogre, and lastly a hardboiled warrior woman from Saifhum. They all agree to help the farmers protect their village. But for no reward at all! But in the end, they will all be rewarded The rest of the book goes by with the seven defenders staving off atacking bandits, who have set up camp around the village. What they do, is making barricades, digging threnches, and other stuff, to make it difficult for the bandit army One of the best things about this book, is that it is filled with action.

I'm sure that this is one of the Dragonlance books with the most action in it. The plot isn't very complicated, and there isn't either any real plot twists in the story after my opinion. This is maybe one of the flaws about the book, but its still the action that drives the plot forward. And the action is indeed well-written. In fact, the action and the way the defenders defend the village, is very creative thought out, and it never gets boring.

There always happens something new. But some might find it a bit uninteresting to some point, but I still liked it much.